X-keys XK-12 Jog & Shuttle Data Report

General Information

VID
05f3h
PID #1 (Factory Default)
0426h or 1062
PID #2
0428h or 1064
Consumer Usage Page
1
Usage Page
000Ch or 12

X-keys XK-12 Jog & Shuttle Input Report

X-keys XK-12 Jog & Shuttle

Figure 1: X-keys XK-12 Jog & Shuttle key reference.

Endpoint: 3, Consumer Usage Page.

PID #1 Additional Endpoints: 1, Keyboard (Hid Usage Page 1, Hid Usage 6) and 2, Mouse (Hid Usage Page 1, Hid Usage 2).
PID #2 Additional Endpoints: 1, Keyboard (Hid Usage Page 1, Hid Usage 6) and 2, Joystick (Hid Usage Page 1, Hid Usage 4).

Report Length: 33 bytes

1. General Incoming Data

This data is returned when new data is detected such as button presses, unit id change or change of the jog or shuttle. This report can be manually stimulated by sending a Generate Data output report which is very useful for obtaining the initial state of the device immediately after enumeration.

Byte 1*
Byte 2
Byte 3
Byte 4
Byte 5
Byte 6
Byte 7
Byte 8
Byte 9
Bytes 10-13
Bytes 14-33
Constant Unit ID Data Type Keys Keys Keys Keys Jog Knob Shuttle Time Stamp Reserved
0
<data>
PS
D1
D2
D3
D4
Jog
Shuttle
Time
value

PS: 0 if program switch unset, 1 if program switch is set, 2 if generated by the Generate Data (output report 6) and program switch is unset, 3 if generated by the Generate Data (output report 6) and program switch is set.
D1: For all bits 0 for key up, 1 for key down.  Bit 1=Key 0, bit 2=Key 1, bit 3=Key 2, bit 4=Shuttle +1, bit 5=Shuttle +5, bit 6=Shuttle -1, bit 7=Shuttle -5, bit 8=Jog clockwise.
D2: For all bits 0 for key up, 1 for key down.  Bit 1=Key 8, bit 2=Key 9, bit 3=Key 10, bit 4=Shuttle +2, bit 5=Shuttle +6, bit 6=Shuttle -2, bit 7=Shuttle -6, bit 8=Jog counter clockwise.
D3: For all bits 0 for key up, 1 for key down.  Bit 1=Key 16, Bit 2=Key 17, bit 3=Key 18, bit 4=Shuttle +3, bit 5=Shuttle=+7, bit 6=Shuttle -3, bit 7=Shuttle -7, bit 8=Shuttle at rest.
D4: For all bits 0 for key up, 1 for key down.  Bit 1=Key 24, Bit 2=Key 25, bit 3=Key 26, bit 4=Shuttle +4, bit 5=0, bit 6=Shuttle -4, bit 7=0, bit 8=0.
Jog: Gives 1 for clockwise motion and 255 for counterclockwise motion.
Shuttle: Gives 1-7 for clockwise motion and 255-249 for counterclockwise and 0 at rest.
Time: If enabled using Enable Time Stamp output report gives a time in ms starting from when the device was plugged into a port in 4 bytes where byte 11 is the MSB or high byte and byte 14 is the LSB or low byte.

Jog & Shuttle Note: Starting with firmware version 10 and above the Jog & Shuttle data can be read using two different ways. The first way is just reading the values of the Jog byte and the Shuttle byte, bytes 8 and 9. The second way is by reading the bytes D1-D4 and checking the bits set, the upper bits are set and unset by the Jog & Shuttle.

2. Descriptor Data

This data is returned after a Request for Descriptor output report is sent.

Byte 1*
Byte 2
Byte 3
Byte 4
Byte 5
Byte 6
Byte 7
Byte 8
Byte 9
Byte 10
Byte 11
Byte 12
Byte 13
Byte 14
Bytes 15-33
Constant Unit ID Data Type Mode Key mapstart Layer2 Offset Write Report Length-1 Read Report Length-1 Max Columns Max Rows LED State Version PID Low PID Hi Reserved
0
<data>
214
Mode
32
128
35
32
4
6
LEDs
<data>
PIDL
PIDH
value

Mode: 0 means device is in PID #1, 2 means the device is in PID #2.
LEDs: Bit 7=1 for Green LED on, 0 for Green LED off, bit 8=1 for Red LED on, bit 8=0 for Red LED off.
PIDL: LSB of the Product Identification number or PID.
PIDH: MSB of the Product Identification number or PID.

X-keys XK-12 Jog & Shuttle Output Report

The following types of output reports are shown in the summary below. Please be aware that several of these commands result in writing to the device's eeprom which has a limit to the number of writes allowed before it is "burnt out". The manufacturer's specification is 50,000 eeprom writes. Because of this we recommend the commands designated with e be executed rarely and not within timing loops. Note, the first byte listed in this documentation is 0 and represents the report ID. This is not present on some non-PC operating systems. So when sending an output report on Android for example, eliminate this byte.

Report
Format
Description
1
0, 186, LEDs, 0... Set LEDs
2
0, 179, LEDIndex, State, 0... Index Based Set LED (Flash)
3
0, 189, UnitID, 0... Set Unit IDe
4
0, 214, 0... Request Descriptor
5
0, 210, Enable, 0... Enable Time Stamp
6
0, 177, 0... Generate Data
7
0, 187, Bank 1 Intensity, Bank 2 Intensity, 0... Set Backlight Intensity
8
0, 184, 0... Toggle Backlights
9
0, 183, ScrLk, 0... Enable Scroll Lock to Toggle Backlights
10
0, 182, Bank, OnOff, 0... Turn On/Off Rows of Backlights
11
0, 181, Index, State, 0... Index Based Set Backlights (Flash)
12
0, 180, Freq, 0... Set Frequency of Flash
13
0, 199, Save, 0... Save Backlight State to EEPROMe
14
0, 204, Mode, 0... Change PIDe
15
0, 201, Modifier, 0, HC1, HC2, HC3, HC4, HC5, HC6, 0... Keyboard Reflector
16
0, 203, Buttons, Mouse X, Mouse Y, Wheel X, Wheel Y, 0... Mouse Reflector (PID #1 only)
17
0, 202, Joystick X, Joystick Y, Joystick Z rot., Joystick Z, Joystick Slider, Game Buttons 1, Game Buttons 2, Game Buttons 3, Game Buttons 4, 0, Point of View Hat, 0... Joystick Reflector (PID #2 only)

eCommand writes to EEPROM, do not perform this command excessively, do not exceed 50,000 writes to EEPROM.

Endpoint: 4, Vendor Defined Usage Page.

Report Length: 36 bytes.

1. Set LEDs

One of two methods for controlling the LEDs.

Byte 1*
Byte 2
Byte 3
Bytes 4-36
Constant Command LED Control Constant
0
186
LEDs
0

LEDs: Bits 1-6=0, bit 7=1 to turn on Green LED or 0 to turn off Green LED, bit 8=1 to turn on Red LED or 0 to turn off Red LED.

2. Index Based Set LED (Flash)

One of two methods for controlling the LEDs. If flashing of LEDs is desired this method must be used.

Byte 1*
Byte 2
Byte 3
Byte 4
Bytes 5-36
Constant Command LED Index LED State Constant
0
179
LEDIndex
LEDState
0

LEDIndex: 6 = green, 7 = red.
LEDState: 0 = off, 1 = on and 2 = flash. Set the frequency of the flash with output report 12. Set Frequency of Flash.

3. Set Unit ID

Send this output report to set the Unit ID of the device. This is useful if connecting more than one of the same device to the a computer.

Byte 1*
Byte 2
Byte 3
Bytes 4-36
Constant Command Unit ID (0-255) Constant
0
189
value
0

4. Request Descriptor

After sending this output report a Descriptor input report will be generated.

Byte 1*
Byte 2
Bytes 3-36
Constant Command Constant
0
214
0

5. Enable Time Stamp

By default the Time Stamp feature is enabled. To turn off send this command with Byte 3=0.

Byte 1*
Byte 2
Byte 3
Bytes 4-36
Constant Command Enable Constant
0
210
0=off, 1=on
0

6. Generate Data

After sending this output report a General Incoming Data input report will be generated with bit 2 of PS set. This is useful in determining the initial state of the device before any data has changed.

Byte 1*
Byte 2
Bytes 3-36
Constant Command Constant
0
177
0

7. Set Backlight Intensity

Byte 1*
Byte 2
Byte 3
Byte 4
Bytes 4-36
Constant Command Bank 1 Intensity Bank 2 Intensity Constant
0
187
Intensity
Intensity
0

Intensity: 0-255 where 0 is no intensity for that color or off, and 255 is the brightest.

8. Toggle Backlights

Byte 1*
Byte 2
Bytes 3-36
Constant Command Constant
0
184
0

9. Enable Scroll Lock to Enable Backlights

Send this output report with ScrLk=128 to enable the standard keyboard's ScrLk key to toggle the backlights.

Byte 1*
Byte 2
Byte 3
Bytes 4-36
Constant Command Enable/Disable Constant
0
183
ScrLk
0

ScrLk: 0 to disable Scroll Lock, 128 to enable Scroll Lock to toggle backlighting.

10. Turn On/Off Rows of Backlights

Send this output report to either turn on or off rows of the backlights.

Byte 1*
Byte 2
Byte 3
Byte 4
Bytes 5-36
Constant Command Bank # State Constant
0
182
Bank
OnOff
0

Bank: 0 = bank 1, 1 = bank 2.
OnOff: For all bits 0 for no backlighting, 1 for backlighting. Bit 0 = 1st row, bit 1=2nd row, bit 2=3rd row, bit 3=4th row, bit 4=5th row, bit 5=6th row. Note the intensities are not affected by this command.

11. Index Based Set Backlights (Flash)

Another method to control the backlights. If flashing of backlights is desired this method must be used.

Byte 1*
Byte 2
Byte 3
Byte 4
Bytes 5-36
Constant Command Key Index State Constant
0
181
Index
State
0

Index: For bank 1 equals the index given in Figure 1. For bank 2 add 32 to the index given in Figure 1. For example to control the lower left key bank 1 index=5, the corresponding bank 2 is index=37.
State: 0 = off, 1 = on and 2 = flash. Set the frequency of the flash with output report 12. Set Frequency of Flash.

12. Set Frequency of Flash

Use this output report to control the frequency of the flashing of both the indicator LEDs and the backlights, same frequency is used for both.

Byte 1*
Byte 2
Byte 3
Bytes 4-36
Constant Command Frequency Constant
0
180
Freq
0

Freq: 1-255 where 1 is the fastest flash and 255 is the slowest. 255 is approximately 4 seconds between flashes.

13. Save Backlight State to EEPROM

Send this output report to change the default backlighting on startup of device to the current backlight state, ie, what ever backlights are on or off at the time this report is sent will be the new default.

Byte 1*
Byte 2
Byte 3
Bytes 4-36
Constant Command Save Constant
0
199
Save
0

Save: Any value other than 0 will save the current backlight state to the EEPROM so when the device is replugged it will display this save backlighting. Note because there is a limited number of times the EEProm can be written to, it is not a good idea to do this often.

14. Change PID

Send this output report to change between the two PIDs. This needs to be done only if the user wishes to have the joystick endpoint.

Byte 1*
Byte 2
Byte 3
Bytes 4-36
Constant Command Mode Constant
0
204
Mode
0

Mode: 0 for PID #1, reporting to the USB as a Splat device (IN and OUT), a mouse, and a keyboard and 2 for PID #2, reporting as a Splat device (IN and OUT), joystick and a keyboard.

15. Keyboard Reflector

Sends native keyboard messages.

Byte 1*
Byte 2
Byte 3
Byte 4
Byte 5
Byte 6
Byte 7
Byte 8
Byte 9
Byte 10
Bytes 11-36
Constant Command Modifier Constant Hid Code 1 Hid Code 2 Hid Code 3 Hid Code 4 Hid Code 5 Hid Code 6 Constant
0
201
Modifier
0
HC1
HC2
HC3
HC4
HC5
HC6
0

Modifier: Bit 1=Left Ctrl, bit 2=Left Shift, bit 3=Left Alt, bit 4=Left Gui, bit 5=Right Ctrl, bit 6=Right Shift, bit 7=Right Alt, bit 8=Right Gui.
HC1=Hid Code for 1st key down, or 0 to release previous key press in this byte position.
HC2=Hid Code for 2nd key down, or 0 to release previous key press in this byte position.
HC3=Hid Code for 3rd key down, or 0 to release previous key press in this byte position.
HC4=Hid Code for 4th key down, or 0 to release previous key press in this byte position.
HC5=Hid Code for 5th key down, or 0 to release previous key press in this byte position.
HC6=Hid Code for 6th key down, or 0 to release previous key press in this byte position.

16. Mouse Reflector

Sends native mouse messages (PID #1 only).

Byte 1*
Byte 2
Byte 3
Byte 4
Byte 5
Byte 6
Byte 7
Bytes 8-36
Constant Command Buttons Mouse X Mouse Y Wheel X Wheel Y Constant
0
203
Buttons
X
Y
WX
WY
0

Buttons: Bit 1=Left, bit 2=Right, bit 3=Center, bit 4=XButton1, bit 5=XButton2.
X=Mouse X motion. 0 no motion, 1-127 is right, 255-129=left, finest inc (1 and 255) to coarsest (127 and 129).
Y=Mouse Y motion. 0 no motion, 1-127 is down, 255-129=up, finest inc (1 and 255) to coarsest (127 and 129).
WX=Wheel X. 0 no motion, 1-127 is up, 255-129=down, finest inc (1 and 255) to coarsest (127 and 129).
WY=Wheel Y. 0 no motion, 1-127 is up, 255-129=down, finest inc (1 and 255) to coarsest (127 and 129).

17. Joystick Reflector

Sends native joystick messages (PID #2 only).

Byte 1*
Byte 2
Byte 3
Byte 4
Byte 5
Byte 6
Byte 7
Byte 8
Byte 9
Byte 10
Byte 11
Byte 12
Byte 13
Bytes 14-36
Constant Command Joystick X Joystick Y Joystick Z rot. Joystick Z Joystick Slider Game Buttons Game Buttons Game Buttons Game Buttons Constant Point of View Hat Constant
0
202
X
Y
Z rot.
Z
Slider
GB1
GB2
GB3
GB4
0
Hat
0

X: Joystick X, 0-127 is from center to full right, 255-128 is from center to full left.
Y: Joystick Y, 0-127 is from center to bottom, 255-128 is from center to top.
Z rot.: Joystick Z rot., 0-127 is from center to bottom, 255-128 is from center to top.
Z.: Joystick Z, 0-127 is from center to bottom, 255-128 is from center to top.
Slider: Joystick Slider, 0-127 is from center to bottom, 255-128 is from center to top.
GB1: Game buttons 1-8, bit 1= game button 1, bit 2=game button 2, etc.
GB2: Game buttons 9-16, bit 1= game button 9, bit 2=game button 10, etc.
GB3: Game buttons 17-24, bit 1= game button 17, bit 2=game button 18, etc.
GB4: Game buttons 25-32, bit 1= game button 25, bit 2=game button 26, etc.
Hat: 0 to 7 clockwise, 8 is no hat.

*This first byte may be omitted on some non-PC operating systems. On these systems the read and write lengths will be 1 byte smaller.

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